
Huggybear McCuddlekins
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Posted - 2007.08.13 21:53:00 -
[1]
Here's my situation. I love Eve, but I am deployed very frequently to either Iraq or Afghanistan, where for obvious reasons I cannot play for months on end. A skill queue would be an absolute boon to folks in similar circumstances, who pay their fees monthly and yet cannot play as much as they might like to because of work or other commitments. I do realize that I'm in a minority of players in that specific regard, but there are a lot of people who do think queues are a good idea, and one that would enhance their experience with the game.
Farming characters is, I suppose, an issue, but it isn't a large one. If you really look at it, CCP allows this to take place already, with sanctioned character sales/transfers. A queue would do nothing to speed up the process, since the training track is based on linear time and not grinding. It would take the queue the same five days to train X skill as it would for me to log in and do it manually. The only difference is that my toon gets to train consistently, instead of being active for a year and only having Frig V and Small Hybrid II for a skillset.
CCP is not being cheated out of money, as the subscription fee still has to be paid, and it seems a no-brainer to me that a system of "No pay, no train" would be implemented.
I've seen folks whinge about the social aspect of the game being lost if queues were implemented, and that has to be, sorry guys, the lamest, weeniest argument ever. You can't show me a loss in that regard, because in logging in, I am in no way obligated to do so much as say "Hi!" in Local. I don't have to fly a mission. I don't have to undock a boat. If all I do is log in, pick a new skill and click the train skill button and then log off, what has been lost?
Not a single thing. Your experience remains completely unchanged.
Perhaps there are compromises to be made, though. If, as a paying subscriber, it bothers someone to have a skill queue, then maybe the right thing to do is for the pro-queue crowd to accept a rate of time penalty in order to show respect for their fellows. That is to say, why not implement a queue system, but rig it so that any skill placed in queue trained at 75% speed? Or, perhaps nullify the effects of +X learning implants?
There are probably thousands of players that such a system would benefit, from those who work long hours to those who are going on vacation with the family for a couple of weeks. There's no good reason not to implement a queue, IMO. |